I am trying to implement a keypad using Tesla Dev’s method https://www.youtube.com/watch?v=ZB4wHlp3kYY. The only thing i am doing differently is that i threw out the raytracing and am using a begin overlap+F key combo to kick things off.
It compiles just fine but when i try to use the keypad i get this error, can someone explain what it means?
Error Blueprint Runtime Error: Accessed None trying to read property KeyPad_BP from function: ‘ExecuteUbergraph_BuildingEscape’ from node: Use Keypad in graph: EventGraph in object: BuildingEscape with description: Accessed None trying to read property KeyPad_BP
https://drive.google.com/open?id=0By8ISCXMLTC4TDJjbG1MbDE1VGM <—Use Keypad BP
https://drive.google.com/open?id=0By8ISCXMLTC4TTFaeVdTaExNUTQ <—Keypad BP
https://drive.google.com/open?id=0By8ISCXMLTC4UjZkS3FXTHJpekE <----Password UI BP
https://drive.google.com/open?id=0By8ISCXMLTC4cGZsbnB1bjhaWkk <----Door BP