# What is the struct that houses polygon data?

**URL:** <https://forums.unrealengine.com/t/what-is-the-struct-that-houses-polygon-data/316271>\
**Category:** Asset Creation\
**Tags:** datatable, container, unreal-engine, question\
**Created:** [April 24, 2015, 4:35pm UTC](https://forums.unrealengine.com/t/what-is-the-struct-that-houses-polygon-data/316271 "2015-04-24T16:35:03Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Thumper](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Thumper](https://forums.unrealengine.com/u/Thumper)\
**Post date:** [April 24, 2015, 4:35pm UTC](https://forums.unrealengine.com/t/what-is-the-struct-that-houses-polygon-data/316271/1 "2015-04-24T16:35:03Z")

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I’m looking to create a Platonic solid and I’m wondering if there is a convenient struct in UE4 that I can jump off of. This struct doesn’t need to be drawn to the screen, but I figure UE4 already has a container that I can use with pre-built in functionality. I’d imagine it would have vertex locations, edge, face, and then all the cool stuff for finding centers and edge length, and so on…

Any ideas?

Thanks
