Hi… I am currently making a game for mobile phones.
I am currently confused about one thing. How do I scale the HUDs.
I have currently written a lot of codes which scale the HUD depending upon the Canvas->ClipX and Canvas->ClipY .
Canvas is the screen resolution? Right?
So if a phone has low physical size and higher resolution something like iphone5, wont the HUD scale really low? Is there any way to finding the physical screen size?