Update - I havent fixed it, but I think this is because Raster Translucency… I know its strange, but I have 2 scenes in 1 project, that worked okay, then in one moment start crashing - turning on RTX translucency fixed the issue. And I working second day in City sample project - seems there isnt this problem + also very strange but when render in sequencer Vram is almost not using (even in 8k) while in usual projects I say hello to 22+ gb of Vram…
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