What is the odds your game is pulled for having been created using Pirated 3DS MAX?

Autodesk and Adobe aren’t afraid to throw lawyers around.

http://forums.vr-zone.com/chit-chatting/162228-sg-police-raids-4th-firm-illegal-software-s-20k-reward-reporting-piracy.html

So Singapore, Thailand, Germany, Philippines, and Malaysia all have raided studios for pirated software. There’s definitely a non zero chance of a studio facing legal ramifications for piracy. Even in South America.

Software is so cheap for indies these days, and there’s so many free and cheap alternatives, there’s no reason a studio should be risking piracy.

Blender is Free.

xNormal is Free.

Photoshop is $120 a year, $10 a month.

Maya LT is $240 a year.

Modo Indie is $120 a year or $300 to buy.

Substance Designer / Painter is $20 with rent to own. Or $300 total.

ZBrushCore is $150.

UE4 is free until you start making more than $3000 a quarter.