Dear UE gurus,
we are in the need of creating an efficient bridge to allow the transfer of small amount of data (say three to six float numbers) gathered from separate process into an UE4 environment, around 30 per second.
The system is a pediatric rehabilitation set of games, which need to be coupled with several different input devices that in turn provide the motion information requested by the games.
At the moment (thaks to Rama) we are using a TCP implementation, but I feel like it is not very efficient both for the TCP handling burden and for the need to have a timer that continuously asks if there are data available. My desire would be to fire from the outside an event inside UE4, whose arguments are the variables required by the game. I guess if the UDP solutions that are around or other different implementation (i.e. MessageBus based - I haven’t been able to find out any of this kind with one side “non-UE4” coded) could be much more efficient and reduce the little lag (something I feel like around 100-200 ms) we’re currently experiencing with the TCPListener solution inside UE4.
Thanks in advance for your suggestions