What is the meaning of FName?

What is the meaning of FName and when it is useful?
I like using it accessing the bones on the mesh to attach components to that bones or sockets.

(Component name) (access structure) (attach command) ( (get mesh(), Socket Access(“Socket to attach”) );

CameraComponent → SetupAttachment(GetMesh(), FName
(“DriverSeat”) );

what are the other uses of this?


This should help you understand a bit better.

cool thank you so much :wink: