# What is the maximum resolution for Vector Fields?

**URL:** <https://forums.unrealengine.com/t/what-is-the-maximum-resolution-for-vector-fields/388794>\
**Category:** FX\
**Tags:** vector-fields, particle-systems, gpu-particles, unreal-engine, question\
**Created:** [March 23, 2017, 4:42pm UTC](https://forums.unrealengine.com/t/what-is-the-maximum-resolution-for-vector-fields/388794 "2017-03-23T16:42:52Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![shinjin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@shinjin](https://forums.unrealengine.com/u/shinjin)\
**Post date:** [March 23, 2017, 4:42pm UTC](https://forums.unrealengine.com/t/what-is-the-maximum-resolution-for-vector-fields/388794/1 "2017-03-23T16:42:52Z")

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Hi all,

What is the maximum Vector Field (static or dynamic) resolution that UE supports?

Is it limited by the GPU or the engine itself?
