# what is the math between the Z position of landscape tiles??

**URL:** <https://forums.unrealengine.com/t/what-is-the-math-between-the-z-position-of-landscape-tiles/130582>\
**Category:** Rendering\
**Tags:** unreal-engine\
**Created:** [September 2, 2019, 10:30am UTC](https://forums.unrealengine.com/t/what-is-the-math-between-the-z-position-of-landscape-tiles/130582 "2019-09-02T10:30:08Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![MostHost\_LA](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mosthost_la/32/907035_2.png) [@MostHost\_LA](https://forums.unrealengine.com/u/MostHost_LA)\
**Post date:** [September 5, 2019, 8:45pm UTC](https://forums.unrealengine.com/t/what-is-the-math-between-the-z-position-of-landscape-tiles/130582/4 "2019-09-05T20:45:32Z")

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Definitely. scaling after gives sort of unexpected results. Not that it can’t be done.

They have actual math to find the right scale

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

The wiki is old, so test if that still applies in a new blank map before moving on…

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