What is the fastest way to load game on the device ?
For example, Oculus requires for a game to be loaded in 4 sec. While 4.10 - 4.11 managed to do that, 4.12 - 4.13 takes good 10 sec or more to load.
I tried using streaming levels, where initial level, with streaming method “Always” loaded, is a simple black room with player inside and the main level is loaded from BP, after initial level is done loading. Even with such approach initial loading time are unacceptably long per Oculus standards.
Is there a better way to make sure UE4 loads really fast?
This will require a code project. There isn’t a way to expose this for Blueprint since you’d have to load a level first and the point is to have these called earlier. I believe this is what GunJack uses.