# What is the easiest way to create a very simple animation in UE4?

**URL:** <https://forums.unrealengine.com/t/what-is-the-easiest-way-to-create-a-very-simple-animation-in-ue4/319707>\
**Category:** Character & Animation\
**Tags:** Blender, unreal-engine, import, UE4, question\
**Created:** [May 25, 2015, 2:56pm UTC](https://forums.unrealengine.com/t/what-is-the-easiest-way-to-create-a-very-simple-animation-in-ue4/319707 "2015-05-25T14:56:03Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![yebduar\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@yebduar\_1](https://forums.unrealengine.com/u/yebduar_1)\
**Post date:** [May 25, 2015, 2:56pm UTC](https://forums.unrealengine.com/t/what-is-the-easiest-way-to-create-a-very-simple-animation-in-ue4/319707/1 "2015-05-25T14:56:03Z")

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I’ve created a simple model in blender and all I want to do is to get one component of that model to rotate very fast multiple times. What is the easiest way I can achieve this? My overall goal is to create a matinee sequence with this animation playing at a certain point. If I create the animation in blender can I import it easily to UE4 and have everything ready to go? Or is it more complicated, and is there a way to achieve the same effect within UE4 itself. I am not interested with using bone rigging or anything like that, I am simply trying to get something to move in a very linear fashion. If someone could link a tutorial in their answer or provide a more detailed explanation to follow along I would be very grateful as I am quite new to both programs.

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**Author:** ![Gunnar0](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Gunnar0](https://forums.unrealengine.com/u/Gunnar0)\
**Post date:** [May 25, 2015, 3:05pm UTC](https://forums.unrealengine.com/t/what-is-the-easiest-way-to-create-a-very-simple-animation-in-ue4/319707/2 "2015-05-25T15:05:01Z")

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I use the record button in the persona editor(animation). But you have to be fast to start dragging the piece, I don’t know if there is a shortcut (ctrl+) You can make it rotate and then loop it.

By the ways you can cut parts of the frames out if you mess up.

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**Author:** ![Gunnar0](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Gunnar0](https://forums.unrealengine.com/u/Gunnar0)\
**Post date:** [May 25, 2015, 3:05pm UTC](https://forums.unrealengine.com/t/what-is-the-easiest-way-to-create-a-very-simple-animation-in-ue4/319707/3 "2015-05-25T15:05:41Z")

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Tell me if i confused you.

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**Author:** ![yebduar\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@yebduar\_1](https://forums.unrealengine.com/u/yebduar_1)\
**Post date:** [May 25, 2015, 3:21pm UTC](https://forums.unrealengine.com/t/what-is-the-easiest-way-to-create-a-very-simple-animation-in-ue4/319707/4 "2015-05-25T15:21:41Z")

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How am I meant to open the persona editor, it seems like the only way to open it is by selecting an object which has a skeleton (which mine doesn’t).

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**Author:** ![Gunnar0](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Gunnar0](https://forums.unrealengine.com/u/Gunnar0)\
**Post date:** [May 25, 2015, 4:02pm UTC](https://forums.unrealengine.com/t/what-is-the-easiest-way-to-create-a-very-simple-animation-in-ue4/319707/5 "2015-05-25T16:02:43Z")

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Then you can’t animate, this is considered a static mesh.

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**Author:** ![ScottSpadea](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/scottspadea/32/1194682_2.png) [@ScottSpadea](https://forums.unrealengine.com/u/ScottSpadea)\
**Post date:** [May 25, 2015, 4:23pm UTC](https://forums.unrealengine.com/t/what-is-the-easiest-way-to-create-a-very-simple-animation-in-ue4/319707/6 "2015-05-25T16:23:15Z")

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you can use a timeline + set actor rotation:

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