I’m thinking to move from blueprint to c++.
How long doe’s it takes to compile small changes and how fast is the workflow in general compare to blueprint ?
The only reason i’m using blueprint and not getting into C++ is because of the long compile time in compare to blueprint’s almost instant compile time.
However i really want to start with C++ and i hope the engine has proved a lot since the first version of UE4.
Also, i’m using to unity’s C#. I’m using coroutines, and i didn’t really found the same thing for C++ in UE4, how do you deal with actions that require delays? I really hope you don’t need to use Tick because this will make it a lot more messier.