# What is the "CameraShakeAsset" blueprint class?

**URL:** <https://forums.unrealengine.com/t/what-is-the-camerashakeasset-blueprint-class/2609179>\
**Category:** Getting Started & Setup\
**Tags:** shake, unreal-engine, question, Blueprint\
**Created:** [July 18, 2025, 8:32am UTC](https://forums.unrealengine.com/t/what-is-the-camerashakeasset-blueprint-class/2609179 "2025-07-18T08:32:02Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![Divone](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Divone](https://forums.unrealengine.com/u/Divone)\
**Post date:** [July 18, 2025, 8:32am UTC](https://forums.unrealengine.com/t/what-is-the-camerashakeasset-blueprint-class/2609179/1 "2025-07-18T08:32:02Z")

</div>

I just discovered that there is a ‘CameraShakeAsset’ type of blueprint that seems way more advanced than the traditional ‘CameraShakeBase’.

However, I cannot find any documentation on it. Anyone knows or could point me to where I could find more about it?

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/9/2/c92d7fcb972217c9d4ad640bf46d1baf4e83d6cc.jpeg)

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/c/b/acb23f19c2ef7669f2233d6770921e7410181e7b.png)

---

<div class="post-metadata">

**Author:** ![WayAway](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@WayAway](https://forums.unrealengine.com/u/WayAway)\
**Post date:** [July 18, 2025, 11:29am UTC](https://forums.unrealengine.com/t/what-is-the-camerashakeasset-blueprint-class/2609179/2 "2025-07-18T11:29:11Z")

</div>

it’s a new 5.6 feature. Related to experimental “Gameplay Camera System” thing.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/b/b/9bbf211b61bdb77d4413477e4e47255d654796ff.png)  
[https://github.com/EpicGames/UnrealEngine/commit/1cb3fc7ca54ebb3400cbee2a0981266ca10bd367](https://github.com/EpicGames/UnrealEngine/commit/1cb3fc7ca54ebb3400cbee2a0981266ca10bd367)

---

<div class="post-metadata">

**Author:** ![Divone](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Divone](https://forums.unrealengine.com/u/Divone)\
**Post date:** [July 18, 2025, 8:06pm UTC](https://forums.unrealengine.com/t/what-is-the-camerashakeasset-blueprint-class/2609179/3 "2025-07-18T20:06:34Z")

</div>

So I guess it’s not ready to be documented yet…
