I my little game i have some big list of multilple variables.
It is lists of things like weapons and so on.
The game does not need the full list all the time only small parts of the list.
The biggest list have about 1200 entries of about 20 varibables each.
The game only need about 20 entries at any time, so i was thinking about making the list a file that the game could get the data from, but i am not sure that is the best way.
The game it self is very light, mostly menus, and mostly a test of what i can make, so the speed of the game is not a priority right now, i just want the game to do what i want.
I am thinking of moving the list handeling part to c++ later, but right now i just want to get a prototype of the game up and running.
Is there an good way to handle a list like that…?