Hey,
thank you very much for your answer. This is exactly what i want to achieve. However i just tried around a bit with that tool and regardless of the options i choose there seems to be a great loss of detail in the merged mesh. Even if i double the texture size, it looks worse then the original.
Mesh with two materials:
I can only post one image so the other merged result can be seen in the next post.
Even though the looks were acceptable, it does not seem good in terms of performance to double the texture size for each material.
Are there any other settings i should try or is a loss of quality while merging materials inevitable ?
I also thought of another technique. In my game every building is a blueprint and has a static mesh component for the model. I could add e.g a car prop as a static mesh inside the blueprint and arrange the position etc. in the viewport. The car would be a seperate static mesh with an own material. If i then add this car in another building blueprint, would the car only produce one draw call, even if it is used in two different blueprints because it is the same mesh with the same material or would unreal treat them as seperate ?
Thanks in advance