Could you give some examples of stuff you use? (And optionally why)
I’m doing fine so far with the stock stuff plus the addons i made (one of them now includes one click export options for edges or faces).
the only other plugin I find useful on modeling so far is Loop Tools - also just a free plugin.
The time consuming stuff is UVmaps but I assume that’s normal.
learning how to use pin/unpin and unwrapping as you go improved speed a lot.
baking takes a lot too, and that is also normal since most of it is computing time.
As far as creating things goes the modifier tools / array / screw / boolean etc. are where time is saved the most for me, even on organic meshes rather then industrial.
And let’s not forget the mirror… it’s a lot easier to work on one side of a thing and have the opposite be symmetrical on it’s own. Huge time saver at times.
so, really curious about what could cut my dev time even lower