Hi,
What is the axis rate? I attached Mouse-X axis to one of the function where I acumulate the total axis rate:
InputComponent->BindAxis("Turn", this, &AMyPlayerController::Turn);
and the Turn function:
void AMyPlayerController::Turn(float Val)
{
Total += Val;
UE_LOG(LogTest, Log, TEXT("Turning: %f"), Total);
}
And when I turn I see that this Total is not actual rotation value but rather somehting else. When I turn 90degress the total is 180, so it always rotation * 2.
So what does it actually mean?
Thanks