What is safe against hackers? BP or C++?

C++ compiles into DLL which can (just like anything) be reverse engineered but will never convert back into the original c++. How secure that is is questionable, there are decompilers which can do the dirty work (IlSpy). Blueprints can just be opened in UE and you get the exact same thing as the original. Packed games can be unpacked easily as well. I’d go with c++ any time.

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