What is preventing my character from rotating the right way?

Here. I’m not saying this is the most elegeant method or anything, but it moves the ‘bird’ in the right way. I also notice while I’m doing it that there are nodes like ‘add pitch input’, ‘add yaw input’. That would proper way to do it I think, as a pawn with a controller.

Anyway, looks like this:

299598-bird.gif

I gave it input from the keyboard, obviously you can ignore that aspect. What’s crucial is the setting or the rotation and moving to it with a rinterp: