Hello @Mind-Brain!
So, projectiles should be pawns?
I agree, but it would be nice if I could add Character Movement to an actor or a pawn, or create a character without the skeletal mesh, but both aren’t allowed.
In my game I need 70k moving actors. 1000 is not serious.
I have changed type of those constructions from character to actor and got MUCH more performance. Texture remained the same.
Unfortunately, I cannot change the parent class of the enemy separately from the player.