What is good practice for making something actor, pawn, character etc.?

Hello @Mind-Brain!

So, projectiles should be pawns?

I agree, but it would be nice if I could add Character Movement to an actor or a pawn, or create a character without the skeletal mesh, but both aren’t allowed.

In my game I need 70k moving actors. 1000 is not serious.

I have changed type of those constructions from character to actor and got MUCH more performance. Texture remained the same.

Unfortunately, I cannot change the parent class of the enemy separately from the player.

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