What is going on? I can't stop this ball completely after calling on AddForce(FVector) just once.

To Rama,

Skeletal? I have no idea how to do that. I may have to ask my team’s artists to help me with that.

Can you tell me where did you put your UpdateDampingProperties() function in? I am guessing it has to do with function call locations, based on your description.

Also, since I haven’t received confirmation from the Epic staff whether the editor not updating the damping values is a bug or not, what is your opinion? Do you suppose that issue is a bug?

I think that is a known issue. NVidia is aware of it since the inception of PhysX, according to a link given in the AnswerHub report link.