What is cheaper? Sphere collision checks or box collision checks?

No worries! I know it’s one of the hurdles with game Dev, so I just wanna make sure the info is out there :slight_smile:

That’s a great question. Sadly it’s not one I could confidently answer. But I’ll ask a colleague of mine and get back to you.

[UPDATE]: In UE4 all collision calculations are performed by the CPU. I hope that helps!

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