Hello there.
I have a question about ORDp quixel textures.
The textures dimension are big enough (4096x4096) but the field of the images are very small. I mean, the objects captured in the pictures are very big and it’s use is very annoying because of the tile when assign the ORDp texture to the meshes.
There is a way to create ORDp personalized textures in photoshop using separated R,G,B channels and export it to png texture (or something else for UE5.4)? I just looked in google but without success.
Many Thanks, Gian