I created a blueprint from mesh (box) with collison (block all). In that blueprint I have a Timeline, to move that actor in Y direction. When box is spawned, it do not affect other object with collision. Just simply move behind walls etc. Is there a way for prevent that?
I want do that, becouse sometimes (from random) that box spawning on another actor (same blueprint). Im trying to use “spawn even with colliding - OFF” from [SpawnActor] to prevent that action, but it seems not work. Actors (box blueprints) still spawning even if another actor (box blueprint) is still there.
When I’m playing from editor, after using show collision console command it draws box collision on that actor correctly so it looks like collision is enabled for it.
Or maybe I cannot get collision working when actor is affected by Timeline action?