What if the HUD was creative?

So I’m wondering what the community here thinks about creative HUD’s in the sense of using floating components in front of the camera versus what is seen in the Content Examples HUD level. For example, having a “Text Render” component locked in front of the player camera to be used as a HUD. Has anyone attempted this? If so, can you share a bit about your experiences?

Its good only when you have more static camera, sine theres risk that your hud actors will be covered with other stuff in level, so you need to watch out. If you search for making HUD easier way wait few months for UMG and concetraite on gameplay for now

Thanks for the tips. I did a quick search of UMG. For those reading this and wondering what is talking about, check this out.