What hardware to build HLODs in 5.2?

Well all the way top left on the page you can pick what engine version you are looking for on documentation. I don’t see a date of editing anywhere if that is the case.

Average gaming PC is 1500 euros in the netherlands if you don’t go crazy on GPU/CPU/RAM and that is way out of budget for most people on an average or low income. Not to mention that game dev is not a business most people expect to make money from, it’s risky. Definitely don’t get into debts. Does this HLOD thing give that much of a performance gain? Asking out of curiosity because this is new to me. There are various optimization methods that seem to be simpler like instanced static meshes and Nanite. If you do need a ton of power but for a very short time, it is also possible to rent processing power in the “cloud” for X cents over time.

@Jimbohalo10
What they wrote on the “Performance Notes” down on that hardware spec page as system requirements is absolutely ridiculous. As in “just write down the latest stuff and add 3 of them in a big case” ridiculous. You can do about everything on an old 1070 card and any quad 3 / 4 GHZ intel processor of the past 10 years. about 28GB of system RAM and a cheapo 1 terabyte HDD is more than enough as well. Only if you need to work with the latest DLSS and raytracing and whatnot you might look into a newer GPU, the other things don’t scale up that well at all until you hit a memory limit.