I’m a bit new to Unreal Engine, and this casting thing sounds quite complicated to me.
- So, imagine I have an Actor blueprint with a number of arrays inside it. If I put three instances of that Actor into the scene, and then I cast from my player character to that Actor BP, does this cast gain access to all instances, or does it only choose one instance?
I’m trying to read the array data from through casting, but since my array is Instance Editable, each instance has different values inside the array.
- So, I’m wondering how can I read the values of each instance of that Actor? Is there a way to gain access to the instance of my choice without cycling through all of them?
Keep in mind that these actors are not available in the scene in BeginPlay, and they are being spawned after the game begins. So, I cannot use Eyedrop tool to set my target instance.