I kinda found a nice solution for my UE4 fork that I like and will talk about on my site’s BLAGGY BLOG:
(Of note: the default light shafts are completely disabled here).
And when applied to point/spotlights:
I kinda found a nice solution for my UE4 fork that I like and will talk about on my site’s BLAGGY BLOG:
(Of note: the default light shafts are completely disabled here).
And when applied to point/spotlights: