Hi, I would like to know,
what has happened to 4.15 physx because if I load previous version projects averything is different… my project is not working anymore as expected… there is something wrong with friction… for example if u turn wheels it turns like a crazy as it hasn’t recognized slip angles & it also doesn’t have that feeling of weight ("I am using custom wehice I have built from scratch).
Parent & welded children static mesh should become one rigid body right ? why is now parent and welded children separate weights ?
Also there is a bug: we cannot set mass of that welded static mesh actor via blueprints in construction script or begin play.(“only if it has changed to separate weights”) .
Is there some big change to physx itself ? or should this be bug of UE ?
THX