# What happened after import mesh?

**URL:** <https://forums.unrealengine.com/t/what-happened-after-import-mesh/343073>\
**Category:** Pipeline & Plugins\
**Tags:** unreal-engine, UE4, question\
**Created:** [January 4, 2016, 4:37pm UTC](https://forums.unrealengine.com/t/what-happened-after-import-mesh/343073 "2016-01-04T16:37:56Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_cc69b907](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_cc69b907](https://forums.unrealengine.com/u/anonymous_user_cc69b907)\
**Post date:** [January 6, 2016, 4:58pm UTC](https://forums.unrealengine.com/t/what-happened-after-import-mesh/343073/2 "2016-01-06T16:58:20Z")

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Hello Knedlik,

Have you seen our documentation on the workflow for static meshes from Blender to UE4? There may be a step that you missed while exporting.

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