# What files and directories should be versioned and which are merely temporary? (Mac and PC cross platform development)

**URL:** <https://forums.unrealengine.com/t/what-files-and-directories-should-be-versioned-and-which-are-merely-temporary-mac-and-pc-cross-platform-development/283033>\
**Category:** Community & Industry Discussion\
**Tags:** team, Versioning, Structure, unreal-engine, device, question\
**Created:** [May 11, 2014, 12:42am UTC](https://forums.unrealengine.com/t/what-files-and-directories-should-be-versioned-and-which-are-merely-temporary-mac-and-pc-cross-platform-development/283033 "2014-05-11T00:42:20Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![jcdied4me](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jcdied4me](https://forums.unrealengine.com/u/jcdied4me)\
**Post date:** [May 11, 2014, 12:42am UTC](https://forums.unrealengine.com/t/what-files-and-directories-should-be-versioned-and-which-are-merely-temporary-mac-and-pc-cross-platform-development/283033/1 "2014-05-11T00:42:20Z")

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I am using SVN as my versioning system/repository. My team uses both PC’s and MAC’s. We are building a game for android, iOS and steam devices. What files and directories should be versioned and which are merely temporary? I need both platforms to work together harmoniously while reducing memory footprint of the database? I also need each system to have device deployment capabilities without having conflicts.

Thanks in advance,

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**Author:** ![jcdied4me](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jcdied4me](https://forums.unrealengine.com/u/jcdied4me)\
**Post date:** [May 13, 2014, 6:51pm UTC](https://forums.unrealengine.com/t/what-files-and-directories-should-be-versioned-and-which-are-merely-temporary-mac-and-pc-cross-platform-development/283033/2 "2014-05-13T18:51:46Z")

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Is this not the right place to be asking questions such as these? Any help would be greatly appreciated.
