This is just a basic setup with the sample 3rd person controller, and a few blocks. This occurs in stand alone mode so it’s not network lag, any ideas as to what is causing these crazy physics interactions? Thanks
Sorry, gotta bump this. Is this not a common issue? Basic third person controller interacting with other physics objects is horrible, anyone know what’s causing this? Thanks
Anybody?
i’m curious about it
It looks like you are running into blocks that weigh 100 kg with a 100 kg person and cause of the way a cube rolls, or rolls backwards, they are pushing the character around like crazy. Try lowering the weight of the cubes.
This is a common issue with the default character, but some fine tuning should get you better results.
- Open your Character Movement Component and check “Ignore Base Rotation”.
- Significantly lower the mass of your cube.
- Reduce all of the settings in the “Physical Interaction” section in the Character Movement Component.
If this still does not create the behavior you want, then you can adjust the capsule collision preset to ignore dynamic objects. Then, set your character mesh preset so that it collides with dynamic objects. This may introduce severe clipping when colliding with large meshes, but it will prevent simulated actors from pushing your character around as in the video.