# What does this (world partition?) error / warning mean and how can i fix it?

**URL:** <https://forums.unrealengine.com/t/what-does-this-world-partition-error-warning-mean-and-how-can-i-fix-it/724676>\
**Category:** World Creation\
**Tags:** error, warning, unreal-engine, WorldPartition\
**Created:** [December 9, 2022, 10:14am UTC](https://forums.unrealengine.com/t/what-does-this-world-partition-error-warning-mean-and-how-can-i-fix-it/724676 "2022-12-09T10:14:31Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Medie](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Medie](https://forums.unrealengine.com/u/Medie)\
**Post date:** [December 9, 2022, 10:14am UTC](https://forums.unrealengine.com/t/what-does-this-world-partition-error-warning-mean-and-how-can-i-fix-it/724676/1 "2022-12-09T10:14:31Z")

</div>

![Capture](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/a/6/9a67315744e91ff212c0d33c4f89bcc6469fc6ab.jpeg)

Here’s the full warning:

AttachTo: ‘/Memory/UEDPIE\_0\_MainGrid\_L2\_X-1\_Y0\_DL0.OpenWorldMap:PersistentLevel.SkeletalMeshActor\_UAID\_7085C249EF13404F01\_1983144855.SkeletalMeshComponent0’ is not static , cannot attach ‘/Memory/UEDPIE\_0\_MainGrid\_L2\_X-1\_Y0\_DL0.OpenWorldMap:PersistentLevel.StaticMeshActor\_UAID\_7085C249EF13814F01\_2012365287.StaticMeshComponent0’ which is static to it. Aborting.
