What does Get Game Time in Seconds and Get Time Seconds Do?

I tried both and with setting them on tick to whatever it is during that tick they are never greater than one, and sometimes they’ll go up and then down. Are their tooltips misleading? Here is my blueprint code. This is being called on server;

It works with tick but not with a custom event which Fire Func is called in. Why? Any ideas? it’s always some weird number less than 0.0

I’m still having trouble with this. Does either not work right unless called in Tick() ?

I guess I’ll do that for now but I’m still curious to know eventually why it won’t work outside of Tick.

What you suggested doesn’t work actually. I tried setting the Game Time to a variable during Tick but that doesn’t work when I assign the variable to last fire, in this blueprint. I really have no idea why this is happening. In a similar blueprint this works fine with a clientside input event.

It’s being called server side so it should be working.