I want to make an AI task in C++, And I read code of “BTTask_BlueprintBase.cpp” to learn how to do it, I noticed a variable named AISpecific in FBTNodeBPImplementationHelper. It is a const, and it = 1<<1.
In BTTask_BlueprintBase, When Call “AI” function, it will use this variable, But I can’t understand how it woek.
It work fine in BulePrint, But I use it in C++, It always = 2.
So , what is this? can I delete it like this?
Now I deleted it, Nothing happend, And I want to know it more.