So I think I might be missing something. I’m currently trying to set up what would best be described as a fighting game camera, It needs to follow the average position of a pair of actors on a single axis, and eventually it will zoom in and out based on how close the actors are from one another. Before any of that can happen though I need to know what a camera needs to be able to move in the first place. I’ve got the camera set up as a class in the scene and it’s able to get and spit out a debug string letting me know that it’s tracking the location of at least one of it’s targets, but it’s just not moving toward them.
I have three assumed possibilities:
- There’s a ‘movable’ toggle I haven’t been able to find
- I need to parent the camera to an object in order for it to inherit movement
- Because the camera can “see” the character it’s assumed to not need to move (I really doubt this one is the case but I figured I’d write down everything)
I’m likely going to eliminate #3 before the night is out, but if anyone has the answer to one of the others, or a solution I haven’t listed I would appreciate the lift!