I’m just starting to learn how to rig a biped character on Blender. But I want it to be compatible with animations I might get from the UE4 marketplace. On the marketplace submission guidelines page there’s a link to a template .fbx file to base my rig on. But as shown in this issue, the Epic Skeleton Template.FBX doesn’t work on Blender. So I’d figure I’d build my own from scratch.
What do I need to know to make sure my rig is is compatible with the marketplace and how do I double-check if it’s really compatible? From reading the what I gather reading the submissions guidelines, I’d need to build the bones’ hierarchy and name them properly, this part I think I can manage since they do import correctly into Blender. But then the guidelines also say I need to make sure the rotations and positions are correct. Since I cannot import the rotation and position in Blender, I’m not sure how each bone should be rotated and how where each axis should be pointed. I also am not sure if there’s any appropriate configuration for the IK-control bones. Also, there’s probably more than these that I’m missing. What else do I need to know to make sure my rig is compatible?