# What do i for this mesh problem?

**URL:** <https://forums.unrealengine.com/t/what-do-i-for-this-mesh-problem/448882>\
**Category:** Asset Creation\
**Tags:** leapmotion, leap-motion, unreal-engine, question\
**Created:** [May 13, 2019, 1:37pm UTC](https://forums.unrealengine.com/t/what-do-i-for-this-mesh-problem/448882 "2019-05-13T13:37:29Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_2a80615d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2a80615d](https://forums.unrealengine.com/u/anonymous_user_2a80615d)\
**Post date:** [May 13, 2019, 1:37pm UTC](https://forums.unrealengine.com/t/what-do-i-for-this-mesh-problem/448882/1 "2019-05-13T13:37:29Z")

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Hi, i’m doing develop using leap motion, and i bring custom model using autodesk fbx converter, like this, and apply animation.

![276732-mesh.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/3/7/f37be218e1e7c835672c9fd77949d04beeba0c0a.png)

But that is displayed like this in animBP preview

![276733-display.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/a/28a755e220fd34f8e24ec2e26d2713d3c0ef4edf.png)

So, what do i for this, so overly thin result, to change to normal?  
need help!

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<div class="post-metadata">

**Author:** ![anonymous\_user\_2a80615d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2a80615d](https://forums.unrealengine.com/u/anonymous_user_2a80615d)\
**Post date:** [May 13, 2019, 1:37pm UTC](https://forums.unrealengine.com/t/what-do-i-for-this-mesh-problem/448882/2 "2019-05-13T13:37:36Z")

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additionally to preview, that is tracking my hand (applying animation), not default.
