Hi, I have a character with separate materials for Arms, Legs, Body, and Head.
When scene is set to “Unlit”, the head material appears a darker shade, and I’m wondering if it is generally known what this might represent.
Because when set to “Lit”, it all looks good, the same brightness levels. And then if I even-out the colors so the brightness levels match in Unlit, they are then imbalanced brightness-wise when Lit.
So why “Unlit” assigns the head a darker shade seems interesting. :rolleyes: