What content would you like to see on the learning portal?

Better basic instruction on Sequencer (including the different edit modes within sequencer)

Better coverage of composure and similar tools

Existing Sequencer and Composure training videos lose focus on the subject matter itself and get sidetracked by complicated setups and minor issues before the basics are covered.

Toolmaking - How to make Blueprint widgets, plugins, C++ extensions. I know these are more niche but they’re sorely lacking.

C++ for Unreal for people who already know C++. Most Unreal C++ are focused on learning C++ and making a game in C++. Condensed video on how to use C++ with Unreal framework, blueprint macros, basic Unreal API, etc would be useful.

nDisplay - Nothing exists in the learning portal really. There are documents but Youtube only source of videos and those aren’t exactly instruction style.

Thinking, designing, and problem-solving videos.
Most of the current videos focus on completing a specific task in a specific situation. What would be great are some on how to approach a problem and how to solve it. How to design a game structure (object design, communication, etc).

When faced with the need to make a new specialized material what are the key things to consider? When to use specific material properties? What are the different approaches and pros/cons?

Same with blueprints. You’re given a totally new and different problem. How would an Unreal engineer approach the problem, especially if they didn’t have the list of blueprint functions memorized or if it’s a new blueprint library. Example: Matt Workman live videos where he’s trying to design a blueprint. Something more like that which is condensed and more focused. The process of thinking of the problem, debugging, testing, trying to find out what functions are available and how to get reference documentation. What are the tricks used by pros to get there faster rather than flailing around?