I would REALLY like to see a good breakdown / tutorial on how to add wounds and bullet holes to enemies.
This is a very common system people expect in shooter games But there is a dire lack on info on how to do it in UE4 :(.
Something Either using render targets or alpha masks and displacement maps.
I have been trying to pull this off for a while and found very little on the subject, and zero examples
So please could you do a live stream explaining the best / most efficient methods to pull this off