A better version of this
https://docs.unrealengine.com/en-US/…nts/index.html
Maybe including all of these
https://www.unrealengine.com/en-US/t…h-stream-recap
As actual lessons
Essentially, anything that would prevent someone like me from spending around 2 weeks figuring out why a blend-space animation has your feet dipping into the ground and how to fix it, and what the better ways of actually animating complex locomotion states are.
A really in-depth character animation course is really, really, REALLY needed.
And it should most definitely include curves?
I can’t really begin to explain how much easier it is too drive Foot IK from a curve you set in the anim vs coding from the Notify event manually… it’s 10sec vs 1 hour and a really sub-par result. Had I known about it (from reading it somewhere important like the very first link tutorial) I would have never event attempted to implement things with notifies…
And if possible, maybe you guys can consider releasing the speed warp and Orientation Warp Paragon animBP nodes as actual part of the engine. Particularly the speed warp one so that you can then make the blend-space from idle to walk an “obsolete” practice for advanced projects (or those who are picky like me?)