What can I use that is similar to flip flop but with three or more outputs?

Relying on the built-in nodes for this isn’t particularly robust overall.

You need some variable that keep some state. Typically, that will be a Variable on your blueprint, of type integer.
Then, do something like “add one to Variable, and modulo with the number of items you want” followed by either a Select (for control flow) or just “get nth item in array” if all you’re doing is selecting an object/asset.

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