Pretty much working on my Escher-esque game, Relative Madness.
The material depends on the rotation of the object, as I’ve asked some of the UE dev’s whilst at pax, you can’t access the lighting pass in materials… sigh.
Pretty much working on my Escher-esque game, Relative Madness.
The material depends on the rotation of the object, as I’ve asked some of the UE dev’s whilst at pax, you can’t access the lighting pass in materials… sigh.