Nice work everyone! Medieval pack is looking sweet!
Meanwhile I’m working on getting some of my older experiments out to the community - made a hologram effect with some custom depth culling during Unreal 4 Beta along with some other materials that use Custom Depth so I am writing an article about it to explain how you can use it for your own .
Tutorial will be out soon!
Edit: It’s out! ://www.tomlooman/the-many-uses-of-custom-depth-in-unreal-4/