Allright, a quick update:
Allright, a quick update:
Working on getting rid of bad life choices:
http://i185.photobucket.com/albums/x192/AtsEst/planet_costructor.jpg~original
Our full gameplay video is here now! No more cliffhangers :D.
Working on vegetation. Still early wip.
https://www.mediafire.com/convkey/25a7/o7dmm5uo08khzi96g.jpg
Working on next set with my Procedural dynamic Automatic Landscape Material
Working on next set with my Procedural dynamic Automatic Landscape Material deserts and canyons
Early mh? Looks freakin awesome already! <3
Currently I’m trying to create a fur shader. Atm it looks like that (still a lot of work to do :p):
https://drive.google.com/uc?export=download&id=0B44B2m5zm7l2YlFhSU8yRm1PWGM
Teaching myself UE4 by recreating as much of this as possible. With the added bonus that I have the ability to convert DTS(Torque3D) to FBX
The landscape so far has been the biggest PITA
Its been all about flamethrowers this week and I think I finally got the finished result
After starting to use references, I got this result of my flamethrower project:
Fantastic stuff! Are you going to do a tutorial/release it on the marketplace? Seems very refined.
One week WWII M2-2 flamethrower project, end results:
Age of Reconstruction: Industrial equipment
Just some recently modeled and animated industrial equipment for my game, Age of Reconstruction… don’t mind the fog, I forgot to tell the weather cell blueprint to tone it back down once the character leaves it.