What Are You Working On? Community Screenshots & Videos

Working on a few dynamic aesthetics for my game.

A character called a “Wraith” that players can accidentally become in my game (Age of Reconstruction) if they wander for too long in certain locations in the world.

Also working on a system that slowly degrades structures over time. Currently is about how it goes, dirt, cracks, and moss only. Later I need to add mold spots and set them all up to change via timeline. Trying to capture a particular “feel”. Like, if a group of marauding bandits came in and wiped out an entire town/settlement, I want it to look decrepit the next time a player wanders in looking for shelter or help.

(Further info about the game can be found .unrealengine/showthread.php?64416-Age-of-Reconstruction-(A-dynamic-FPSRPG) if anyone is interested)