I like your particles… You must be using niagra… I haven’t gotten around to learning it yet…
Looks good, cool particles…
Reverse time WIP
I had a rough of this in a few hours…
Working on this FPS project
Hi Everyone… I have just released a new Video Log, for my little game here… It’s about special abilities and the item shop… Let me know what you think of these types of videos, good and bad… Any feedback will be very much appreciated, Thanks
Link To Video!
A guy on YouTube said there’s something wrong with my impacts, vaguely… Any idea what it could be? I’m not playing an audio impact sound but that’s the only thing I can think of…
Fight test of our RTS game called Edge of Chaos, featuring a custom pathfinding and movement system. It is very WIP
Made separate UE4 Forum thread for it
Did this one for Polycount’s environment challenge recently. I wanted to test out my new RTX and light the scene with all dynamic lights. I wanted to do more with particle effects, but unfortunately the Particle Effects samples work with realtime raytracing enabled.
Did this one recently for Polycount’s environment art challenge. I wanted to test out my RTX card with the realtime raytracing, so this scene is lit with just dynamic lights. I wanted to add somne fire and smoke effects, but unfortunately the free particle effects sampes from Epic doesn’t seem to show up with realtime raytracing enabled.
Fall of Civilization
A solo project I have been working on for years.
Turn based isometric strategy game set in a post apocalyptic future.
Sadly the project fell into the side-line when full-time work understandably took up the majority of my time but I’m getting back into the groove and pushing to get it done!
Any and all support is appreciated.
New Brace ability for the game Simulacrum. Find out more here!
Hi! It’s my first time that I publish in this forum thread.
As a Technical Artist specialized in Unreal Engine and real-time graphics, I wanted to make a technical demo about a single photorealistic sequence of a Corvette car made in Unreal Engine 4 using raytracing with an Nvidia RTX 2080 TI card.
I have done the car model in Blender 2.8 and the num of tris is about 4.245.000.
The models of the plants and debris are from Quixel Megascans.
THANK YOU for the awesome game engine and all the tools you provide.
I hope the result is good enough to show it in the weekly spotlight!
Here is my Superman and beyond post
video link https://vimeo.com/394478186
and Artstation post https://www.artstation.com/artwork/ba1NNd
Working on lights and shadows
Game: Glory of Portugal: Fortresses of Brazil
Work in Progress topic page: https://forums.unrealengine.com/community/work-in-progress/1727413-game-glory-of-portugal-fortresses-of-brazil
Fort name: Fortaleza de Santa Cruz de Anhatomirim
Location: Florianópolis city, Santa Catarina state, Brazil
The screenshot is from the fort’s Portal
I have worked on a game inspired by games like “Mini Metro” and “Railroad Tycoon”. The game is called “UFO Airlines”. You can try an early access version of the game here Game Jolt - Games for the love of it
This is a prototype for a surfing game I’ve been working on while learning how to do blueprint development in unreal engine
I am releasing a prototype build on itch.io for people to try. I would be grateful for feedback on gameplay and controls, all art assets are placeholders right now and will be replaced further down the road.
AR game test