What Are You Working On? Community Screenshots & Videos

Check out the level 1, 2 and the special attack from some weapons of our game, Valgard and The Armor of Achilles.

Weapon Sword

Level 1: It shoots one sword per shot.
Level 2: It shoots two swords per shot.
Special: It shoots a wave of swords.

Weapon Hammer

Each hammer drops a bomb at the hit.
Level 1: It shoots one hammer per shot.
Level 2: It shoots one hammer per shot and split in two at the hit.
Special: It shoots simultaneously several indestructible hammers.

If you want to keep up with our work, here are our links.





Project dawn has entered its second month of developing.

Been working on rain particles and ground splashes for Orbit: Weather & Seasons Suite

one gameplay in one month

Finally updated my Weapon Attachment System and Menu.

Been working on this head for a while, I’ve used the Sparrow example eye for now. will swap it out once i’ve got the model ready


Made it so weather effects (snow buildup, rain wetness) don’t occur under covered areas.

Thanks @RyanB for being such an awesome source of information!

Looking good, but that head bob is irritating. No one walks like that.

Cool rain @hippowombat. =)

Thank you! I’m a big fan of yours, your sci-fi assets are extremely impressive :slight_smile:

Thanks! Likewise for your weather system. Can’t wait for it to be released. =)

Another weapon from our game, Valgard and The Armor of Achilles, The Weapon Lightning!

Weapon Lightning

Level 1: It shoots a lightning that strikes the first thing in the way.
Level 2: It shoots a lightning that strikes everything in the way.
Special: It creates a energy cloud that strikes lightnings to every enemy nearby.

Very cool! =)

Hi guys, I just uploaded a new game play video for Save Our Souls: Catalyst, sorry for the horrible sound, I’m working on fixing it. Please let me know what you think.

Bitgem (Awesome assets!) had some stuff for free, so I grabbed one to practice blend shape animation and player controls.

It looks good, a mini map and damage direction indicator (Halo like) would help playing the game.

This is my first work in Unreal Engine. Will there are mistakes everywhere :frowning:

Here is the cinematic:

Check it out how The Catacombs level is looking by now in our game Valgard and The Armor of Achilles!