What are uexp and ubulk files?

I basically only changed the mount point to fit my needs (instead of “DLC” folder, I use “Mods” folder) and modified the line, where it distinguishes a blueprint from other assets to, again, fit my naming. I’ve also added additional filtering just to ensure that it doesn’t scan my whole pak file, and only the specific folder inside it.
As I mentioned in the comment above, I changed “FPaths::GameContentDir” to "“FPaths::ProjectContentDir”. And I load the object using UObjects’ “TryLoad()” instead of “SynchronousLoad()”.

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